![vray light material vray light material](https://docs.chaos.com/download/attachments/40863392/image6.jpeg)
The material is a V-Ray light material - The color has been set to a navy blue shade - The multiplier has been set to 2.0 Note: Since this material is for the ON state of the neon light, it is a V-Ray Light material and it generates illumination. V-Ray Material Settings for the BLUE neon light (ON STATE) The material is a V-Ray light material - The color has been set to yellow/orange - The multiplier has been set to 2.0 V-Ray Material Settings for the YELLOW neon light (ON STATE) The material has Fresnel reflections - IOR set to 2.0 - Max depth set to 8 Note: Since this material is for the off state of the neon light, it is not a Light material and it does not generate illumination. V-Ray Material Settings for the BLUE neon light (OFF STATE) Neon sign in off state Note: Since this material is for the off state of the neon light, it is not a Light material and it does not generate illumination. V-Ray Material Settings for the YELLOW neon light (OFF STATE) The environment light has been enabled and toned down to 0.2 - The reflection/refraction environment has been enabled and set to 1.0 Note: a HRDI map was used for the reflections Irradiance Map preset is set to medium - Under options I enabled show calc phase - Mode is set to Single Frame GI is on - Primary GI engine is set to Irradiance map - Secondary GI engine is set to Quasi-Monte Carlo Displacement is enabled - Default lights are disabled The plane is not in view of the camera but it is necessary for light bounces and color bleeding.
![vray light material vray light material](https://potentjs.weebly.com/uploads/1/2/4/1/124198037/585815278.jpg)
Also I placed a plane above the floor acting as the face of a billiards table.
![vray light material vray light material](https://aws1.discourse-cdn.com/sketchup/optimized/3X/f/f/ffbb83f8c4cb76e2cb671d49d7cffeea9f1f9498_2_559x500.jpeg)
Note: The object acting as the floor is just a copy of the back wall.
#VRAY LIGHT MATERIAL DOWNLOAD#
Basic Interior Lighting Download the scene here Note: The scene will only work with Max 9.Īs you can see, in this particular scene, I pay little attention to objects that are not in view of the camera. You can use a VRayLight in "mesh" mode instead.1. This will be corrected in a future release.
![vray light material vray light material](http://3.bp.blogspot.com/-xNsVcw14qkk/UB0vWQ06xkI/AAAAAAAABOs/iCdLifjHsGM/s1600/2.jpg)
Larger values cut away more from the light lower values make the light range larger. This can be useful in scenes with many light sources, where you want to limit the effect of the lights to some distance around them. Note that this currently does not work if the material is inside a Multi/Sub-object material.Ĭutoff – Specifies a threshold for the light intensity, below which the direct illumination is not computed. Any object to which this material is assigned turns into a light source, similar to a VRayLight Mesh light. On – When enabled, direct illumination is turned on. For more details, please see the Notes section below. There are currently some restrictions on using these options. The controls in this section are intentionally simple if you need more control over the light source (exclude objects from illumination etc.), it is better to use a VRayLight instead. The effect is equivalent to creating a VRayLight in Mesh mode for the same object. The controls in this section allow you to turn the objects with this VRayLightMtl material into actual direct mesh light sources.